_Synopsis

A voice-activated AR story that boosts kids’ eco empathy by empowering them to grow their own virtual forest.

Climate change, deforestation, and urbanization are affecting the world in ways that impact us all, but the loss of natural habitats and wildlife is invisible to many urban kids.

Wild Cities is an Augmented Reality storytelling app for iOS and Android that lets kids experience nature anywhere.

By growing and caring for a living virtual forest, nurturing local animal species, and using their voices to interact with wildlife, players will forge a personal connection to nature.


DOWNLOAD HERE FOR FREE (in English, French, German and Luxembourgish):

App Store: https://apps.apple.com/fr/app/wild-cities-ar/id1535651296#?platform=iphone 

Google Play: https://play.google.com/store/apps/details?id=com.jam3.WildCities

Jam3

Concept

  • Jam3 is a global design and experience agency.

    Combining insight, creativity and technology to align with culture and connect with people.

    Jam3 helps forward-thinking brands launch products and design new customer experiences in digital and beyond.
    They don’t make "ads". Their work instead focuses on cutting-edge experience design to help brands achieve more meaningful engagement with consumers. Everything there is in-house and end-to-end, from strategy to creative, UX, tech, and QA. These integrated capabilities allow Jam3 to push the limits of creativity and technology while grounding them in what is most relevant to audiences.

Jam3 is a global design and experience agency.

Combining insight, creativity and technology to align with culture and connect with people.

Jam3 helps forward-thinking brands launch products and design new customer experiences in digital and beyond.
They don’t make "ads". Their work instead focuses on cutting-edge experience design to help brands achieve more meaningful engagement with consumers. Everything there is in-house and end-to-end, from strategy to creative, UX, tech, and QA. These integrated capabilities allow Jam3 to push the limits of creativity and technology while grounding them in what is most relevant to audiences.

PRODUCED BY

WITH THE SUPPORT OF

IN PARTNERSHIP WITH